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Blender

Creating 3D models, environments and characters โ€” from concept to game-ready assets. All 3D work in my Godot games is made with Blender.

70% โ€” Intermediate

What I Know

๐Ÿ“ Box Modeling
๐Ÿ”ฒ Subdivision Surfaces
๐ŸŽจ UV Unwrapping
๐Ÿ–Œ๏ธ Texture Painting
๐Ÿ’ก Lighting (HDRI, Spot, Area)
๐Ÿฆด Basic Rigging & Armatures
๐ŸŽฌ Keyframe Animation
๐Ÿ“ฆ Export to GLTF for Godot
๐ŸŒฟ Geometry Nodes (Basics)
โœจ Cycles / EEVEE Rendering

My 3D Work

Add your renders by replacing placeholder spans with img tags

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Blender ยท Game Asset

Environment Props

Low-poly environment props (barrels, crates, rocks) made for the 3D Godot game.

๐Ÿง
Blender ยท Character

Game Character Model

Low-poly character model rigged and animated for use in the Godot 3D adventure game.

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Blender ยท Render

Personal Art Render

A personal 3D render created for artistic exploration โ€” lighting and composition practice.

๐ŸŒฒ
Blender ยท Environment

Game Level Environment

Full game environment including terrain, trees, and atmospheric effects for the 3D game.

โš”๏ธ
Blender ยท Prop

Weapon / Item Props

Swords, coins, and collectible items modeled for game use with PBR texturing.

๐ŸŽฌ
Blender ยท Animation

Character Animations

Walk, run, jump, and attack animation cycles exported for Godot's AnimationTree.