Creating 3D models, environments and characters โ from concept to game-ready assets. All 3D work in my Godot games is made with Blender.
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Low-poly environment props (barrels, crates, rocks) made for the 3D Godot game.
Low-poly character model rigged and animated for use in the Godot 3D adventure game.
A personal 3D render created for artistic exploration โ lighting and composition practice.
Full game environment including terrain, trees, and atmospheric effects for the 3D game.
Swords, coins, and collectible items modeled for game use with PBR texturing.
Walk, run, jump, and attack animation cycles exported for Godot's AnimationTree.